ABOUT

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TL;DR

  • 3 years working with game audio
  • Previously: Producer (Project & product management), M&A consulting
  • Studies:
    • Berklee: Game Audio Production (Certificate)
    • HHL Graduate School of Management: Master's in Business Administration
    • University of South Florida: International Relations (B.A.)
  • Languages: English / German
  • For more, see LinkedIn

    SHORT BIO

    Been a musician for more than 20 years and a gamer since the 90's.

    I moved to Germany from the U.S., then completed my master's and worked for a few years in banking and tech before committing to my lifelong passion in games and sound.

    Since then, I've committed myself to learning the tools of the trade (see below); reading, practicing and completing studies in game audio. I love blending creative and structured approaches, getting to use both my left and right brain together to bring a well-crafted soundscape to life. 

    Software Skills

    • DAWs: Reaper, Pro Tools, FL Studio
    • Middleware: Wwise, FMOD
    • Game Engines: Unity, Unreal Engine
    • Source Control: Git, Perforce