MUSIC AND SOUND FOR GAMES

MUSIC COMPOSITION


Whether it's for your video game, trailer or other media project, get tailored music which sets your scene and and underline your story.

For games, this includes full interactivity with careful consideration of looping, horizontal/vertical layering and transition regions to support the implementation process.

GENRE-SPECIFIC EXAMPLES

See here for a range of styles. Not finding what you're looking for? Reach out and let me know what style your project requires and we can discuss a demo track.

SOUND DESIGN


A surprising amount of what you hear isn't what it seems. How should it feel? How should a non-existent item, weapon or vehicle sound? 

With layering and DSP tricks, your project's sound will deliver emotion and inform listeners.

EXTENSIVE SOURCE MATERIAL

Licensed libraries (Pro Sound Effects, BOOM, Sound Ideas, Gamemaster Audio, etc.)

Own source recording with Zoom / Rode mics; editing and cleanup with iZotope RX 7

IMPLEMENTATION


Interactivity for your game's audio

Using FMOD or Wwise as an audio middleware can bring a nearly limitless potential for interactivity to the audio in your scene. Some key features:

  • Layered music and sounds with fine-tuned transition regions
  • "Living" ambiences including randomized scattershot effects
  • Simplified dynamic, parameter-based effects and mixbus snapshots 

All together, these solutions let you accomplish more and bring life to your scene with less programming time.

ABOUT

With a background in project management and M&A, I bring a structured approach and love for spreadsheets to my creative work. Over time, my lifelong musical hobby turned into a passion, and then a professional interest in music and sound for games. 

I supplemented practice and self-study with Berklee's Game Audio Design and Production Professional Certificate program in 2020, creating and implementing music and designed sounds using both FMOD and Wwise.

Since the 90's, I've been absolutely in love with music and video games. I consider myself extremely fortunate to be able to bring a personal passion to my work every day.

Recently, I'm really enjoying the soundtracks to Hades and Vampyr, but I always come back to my all-time favorites: Ocarina of Time, The Witcher 3, Hotline Miami, Binding of Isaac, Super Hexagon, Celeste and Banjo Kazooie.

EXPERIENCE

Coming soon!

TO BE ANNOUNCED (CURRENT)

Music, Sound Design, Implementation

More in the coming months!

Coming soon!

TO BE ANNOUNCED (CURRENT)

Music, Sound Design, Implementation

More in the coming months!

Under the stars

UNDER THE STARS (GLOBAL GAME JAM 2021)

Music, Sound Design, Game Design

We created a game where the player connects stars to form constellations and navigate their boat. I contributed sounds and music to set a serene, mysterious setting.

Skywind

SKYWIND (CURRENT)

Sound Design

Contributer to the Skywind project; an community mod with an active following (19k on Reddit), rebuilding Morrowind in Skyrim using the Bethesda Creation Kit.

Coming soon!

Search in Glacies (notGDC Jam 2020)

Music, Sound Design

In this jam we filled a world where our ice cream cone character platformed their way to collecting toppings and other bonuses throughout our scene.

Coming soon!

RITHMY  (GLOBAL GAME Jam 2020)

Music, Sound Design

For our 2020 submission, we created a rhythm-based game using medieval rock music, with the objective of fixing our sword (Theme: Repair)

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