CINEMATIC SOUND RE-DESIGN

SOUND DESIGN REEL

Technical
Sound Designer
for Video Games

A structured approach to game audio

I love creating sounds, music, and building the interactive systems that bring them to life. With experience as a project and product manager, I understand the importance of organization and communication when planning creative and technical tasks.

More than just delivering assets, I am your teammate, conceptualizing and coordinating production, implementation, and testing.

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Isaac Otway

President, Crimson Herring Studios Inc.

"Ray has been instrumental in the completion of our prototype and continuing development of our game. He is our audio lead, handling music composition, sound effects, and implementation in FMOD for Unity and I couldn't be happier with the quality of the work, his organization and attention to detail, and his on time and on budget service delivery. I look forward to continuing to work with him to see our project through to completion."


IMPLEMENTATION

In addition to providing audio assets, I will prepare and test their interactivity using FMOD or Wwise to bring them to life. That way, you can plug and play events and rest assured that your audio pipeline is in good hands. Save valuable development time and harness the potential of these powerful tools, which can (among other things):

  • layer music and sounds with fine-tuned transition regions
  • build complex, "living" ambiences
  • manage a system of game syncs to control audio behavior

Have a look at a sample project for a look into my workflow, from conceptualization to implementation.