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Unity / FMOD: Footstep Surfaces
A structured approach to game audio
With production experience, I understand the importance of good organization and communication.
Most importantly, I am your teammate. Count on me to conceptualize and coordinate the audio pipeline through to production, implementation and testing – whether that's for your game, trailer or cinematics. Need sound, music, facilitation of voice-over or other services? Leave it with me.





Crimson Herring Studios Inc.
"Ray has been instrumental in the completion of our prototype and continuing development of our game. He is our audio lead, handling music composition, sound effects, and implementation in FMOD for Unity and I couldn't be happier with the quality of the work, his organization and attention to detail, and his on time and on budget service delivery. I look forward to continuing to work with him to see our project through to completion."
"Working with Ray has been a great experience every time! Ever since he composed the soundtrack for our game's trailer (which not only fit like a charm, he was even done long before our cutter could finish polishing!), we knew we'd work with him again. There has also always been something new for me to learn from him, making our lovely little talks my personal cherry on top. So, if we need a fellow composer for another big future project, my choice will be clear as day: I'd rave with Ray!"

Co-Founder & Audio Lead
Moonlit Monitors
who am I?
TL;DR
- Active in game audio since 2019
- Past experience in M&A and software project management (mobile apps)
- Education:
- Berklee: Game Audio Production (Certificate Program)
- HHL Graduate School of Management: Business Administration (M.B.A.)
- University of South Florida: International Relations (B.A.)
- Languages: English (native) / German (C2) - relocated from the U.S. to Germany in 2015
I've developed my ear over the past 20+ years as a musician and gamer. Luckily I love learning, because game audio is an evolving field consisting of several deep sub-disciplines. I make it a point to stay up-to-date and look for new techniques to make the gameplay experience rich and cohesive.
If you have any questions about your game's audio, I'm happy to consult you free of charge, just write me!
