Music Composition

Interactive & genre-spanning music based on your creative and technical needs

Sound Design / SFX

Sounds tailored to your game's atmosphere to shape your sonic environment


Save programming hours and make your audio more dynamic with middleware


Old-time Rock & Roll

I blend the creative and the structured in my approach. I weirdly enjoy spreadsheets and planning, but also never miss a day learning about, or making music and games.

I decided to supplement practice and self-study with a formal program and will be concluding Berklee's Game Audio Design and Production Professional Certificate this fall. These courses focused on creating interactive music, designing sound effects and implementing assets into game projects using both FMOD and Wwise.

Lil' Ray gaming it up

Outside of game development and audio, I have experience in managing software projects and completed my MBA in 2017.

For a long time, I thought video games were something to be grown out of. Luckily, this never happened and wide range of consoles and genres have brought me countless hours of joy.

My favorite soundtracks include Binding of Isaac, Hotline Miami, Banjo Kazooie, Super Hexagon, The Last of Us, Celeste and Ocarina of Time.


Coming soon!

To be announced


Skywind (Current)

Sound Design
Search in Glacies | notGDC Game Jam 2020

Search in Glacies - notGDC Jam 2020

Music / Sound Design
Rithmy | GGJ 2020

Rithmy - global Game Jam 2020

Music / Sound Design